Design Patterns

Each pattern describes a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice. -- ChristopherAlexander

A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. The solution is a general arrangement of objects and classes that solve the problem. The solution is customized and implemented to solve the problem in a particular context. -- DesignPatternsBook.

Some topics that categorize DesignPatterns into the GangOfFour categories:

See also: ResignPatterns, CategoryRefactoring


CategoryPattern
EditText of this page (last edited January 15, 2002)
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